﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XNATools.Enums
{
    /// <summary>
    /// Enum that helps to choose what InputManager must handle
    /// <see cref="XNATools.Managers.InputManager"/>
    /// </summary>
    [Flags]
    public enum InputHandle
    {
        /// <summary>
        /// Keyboard
        /// </summary>
        Keyboard = 1,
        /// <summary>
        /// Mouse
        /// </summary>
        Mouse,
        /// <summary>
        /// GamePad
        /// <remarks>
        /// Not yet implemented
        /// </remarks>
        /// </summary>
        Gamepad,

        /// <summary>
        /// All handle. Keyboard, Mouse and Gamepad
        /// </summary>
        All = Keyboard | Mouse | Gamepad
    }
}
